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Banefield

Scene made in Unity HDRP. Mostly built with modular structure parts and prop bundles.
Models made in Maya with Hard Surface Modelling Techniques as high poly and later baked to low poly.
Tri Count for most props: 300-700 Tris
Tri Count for most structure parts: 50-1500 Tris

Materials created with Substance Painter using High Poly Baking, Photos and Painter Materials. Texture Resolution: 2048x2048

All Assets entirely created by me. Exception: All shown trees are part of the Free SpeedTrees Package released in the Unity Asset Store by SPEEDTREE®

Unity HDRP combines Metallic, AO, an additional Detail Map and Smoothness into one Mask Map

Unity HDRP combines Metallic, AO, an additional Detail Map and Smoothness into one Mask Map